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Red orchestra 2 rising storm cutscenes
Red orchestra 2 rising storm cutscenes














WriteColladaFile true false -> creates C4D file in C:\.\My Games\RedOrchestra2\ROGame\User DepthOfField 'enabled(true/false)' 'FocusDistance' The issues of the pause lies within RO2 and atm seems unlikely that i could fix it. 'F'-Key: As close as i could get to a pause mode so far. The Time in the demo often is way different in different viewings of the demo, the framecounter is always the same and accurate.

red orchestra 2 rising storm cutscenes

seekToFrame 'frame' 'speed' -> more reliable than the seekto command with timestamp. RypeL created a new RO2 RypelCam which runs on the new Rising Storm multiplayer. The Rising Storm team is made up of the best independent developers from the modding community and several members of the development team at Tripwire Interactive.

#Red orchestra 2 rising storm cutscenes mod#

Rising Storm is being created in a first-of-its-kind collaboration between a mod team and a professional game development studio. It takes place in several, famous strategic locations. Rising Storm is a first person shooter game based on the Pacific campaign of 1941-45. We also created all the motion design, which shows the map jumping from the various locations in the Pacific theater. Great fun was had all round, and a huge thank you to everyone involved. Primarily leaning on our wealth of cinematic experience, we managed to grab some great sequences using Rypelcam : The Unreal Engine Virtual Camera System.ģ long days of capturing, we coordinated over 50 online players, which enabled us to choreopgraph the sequences shown in this trailer.

red orchestra 2 rising storm cutscenes red orchestra 2 rising storm cutscenes

Tripwire Interactive approached us a couple months back, with the express request that we make them an awesome trailer to show at GDC 2013.














Red orchestra 2 rising storm cutscenes